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Wubaroos
Year:
Fall 2022
I had the fun opportunity to work on PoggleWash, a third-person platformer, with a senior student game team called Lavendeer! With my knowledge on Unreal 4 particle systems and modeling creatures, I was tasked to make a makeshift flock and swarm system for alien looking creatures.
Unlike the Gloons, the material was extremely challenging than the system and modeling. Making the Wubaroos move took a lot of trial and error. The Niagara System uses vortex force and curve noise to circle to give the illusion of the flock is circling with a few swooping down and up for variety.
The game is scheduled to be released on Steam!
It's also on DigiPen's Game Gallery!
Programs used:
Keyshot 10
Adobe Substance 3D Painter
Autodesk Maya
Unreal 4
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