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Wubaroos

Year:

Fall 2022

I had the fun opportunity to work on PoggleWash, a third-person platformer, with a senior student game team called Lavendeer! With my knowledge on Unreal 4 particle systems and modeling creatures, I was tasked to make a makeshift flock and swarm system for alien looking creatures.


Unlike the Gloons, the material was extremely challenging than the system and modeling. Making the Wubaroos move took a lot of trial and error. The Niagara System uses vortex force and curve noise to circle to give the illusion of the flock is circling with a few swooping down and up for variety. 


The game is scheduled to be released on Steam!

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It's also on DigiPen's Game Gallery!

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Programs used:

  • Keyshot 10

  • Adobe Substance 3D Painter

  • Autodesk Maya

  • Unreal 4



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